Fun Facts

''This is just a small collection of fun little tidbits about Stranded Isle. Ordered from most known to most obscure.''


 * There are, of course, four distinct versions of the game: P.Craft, which is the first release, Stranded Isle, which added a boss among other things, and is found on CoolMathGames, P.Craft Deluxe, a Stranded Isle port for itch.io, and the P.Craft Deluxe download version, which is, again, a port, but a few small things are different.
 * The reason it's called Stranded Isle and not P.Craft on CoolMathGames is because the higher-ups seemed to have wanted a boss fight added, as well as the name change, and NuSan (the game dev) did that and more before giving it to them. P.Craft Deluxe is just Stranded Isle, with a name change to P.Craft Deluxe so his more dedicated fans weren't confused. Quote from NuSan: "...coolmath paid me so I could had new features and to release the game under Stranded Isle name. I then ported those new features (boss and new items) to P.Craft, it's the "deluxe" version that is available on itch.io."
 * In order to make the boss fight and new items fit, NuSan had to use a "multi-cart" feature, which basically means it pulls data from two different Pico-8 carts. This means the old P.Craft can't support anything like that, since it can only use one cart.
 * Jryvn was the first ever person to show interest in speedrunning the game, and provided a list of things to collect as well as a basic route. This is actually where HoloKnight got his list; all he had to do was slightly alter it here and there. That's mostly because Jryvn recommended a wooden shovel and a wooden pick, but HoloKnight figured out it'd be faster to just make a wooden pick, and instead craft a stone shovel.
 * The first version of P.Craft didn't have any stone around the ladder, and therefore it was exposed. Surprisingly enough, this doesn't really alter how quick a speedrun would be at all; either way, you still need a ton of stone to beat the game, and the stone around the ladder actually proves more helpful. Map generation was also buggy, which led to resources sometimes never appearing in caves. So, both were eventually altered to make the newest version of P.Craft we know today.
 * NuSan once showed interest in making a sequel, which would focus more on farming and less on combat, quote: "I would like to do a sequel, probably more focused on farming, having to provide water to grow plants, maybe automation like in factorio. The player would not be able to fight but only building traps to protect the farm." Sadly, it seems this idea didn't go any further than that, and a sequel is highly unlikely. It's hypothesized, however, that this idea was what would eventually become DeFacto, although the setting is wildly different.
 * While few glitches exist, there is a strange one that allows you to make benches disappear and reappear in your hand under certain conditions. There's a video that shows it off, and it's unofficially dubbed "The Magical Bench Gltich:" https://youtu.be/qxNQj9UjDSY
 * Oddly enough, someone else discovered the glitch about 5 months before HoloKnight, but it seems the language barrier hampered the glitch from being known elsewhere. azery.'s message, dated August 4th 2020, quote: "Se colocar uma bancada de madeira do lado outras 2 bancada de madeira(lado a lado), a bancada do meio some - " which is in Portuguese, and roughly translates to "If you put a wooden bench beside another 2 wooden benches (side by side), the middle bench disappears - "
 * In the original P.Craft, there's a technique that's called "Super Swimming" where you can go walking speed while in the swimming animation. The inverse also exists, called "Weak Walking." All you need to do is edge into the sand on the top or bottom until you get the effect. It only works when you move horizontally on the sand, and both Super Swimming and Weak Walking are limited to one side; Super Swimming is only possible on the top of sand, and Weak Walking is only possible on the bottom. This was removed in later versions. You can see it in action here: https://www.youtube.com/watch?v=Jd9GOJBHTKE
 * The accepted explanation for this is that the sand hitbox, which determines animation, was slightly lower than it was supposed to be, but the water/land detection, which determines speed, wasn't, leading to some weird physics where sand detection doesn't exist but land does, and sand detection where water was.
 * There are 2 unused sounds that you can find in both P.Craft and P.Craft Deluxe: 06, which seems to be what would've been title screen music, but was scrapped, and 20, an unused sound effect that sounds harsher than 21, and is also shorter.